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Helpfully, the act of navigating the city itself is also an incredible amount of fun. Stray is constantly encouraging you to explore like this - to discover how high the cat can climb.
#THE WITNESS ENVIRONMENTAL PUZZLES FREE#
Watch on YouTube Stray PS5 Spoiler Free Review - Stray PS5 Gameplay Even sleeping goes beyond the sheer cuteness of the moment by causing the camera to zoom out, so you get a wider view of your current location. Meowing, for example, can attract enemies so you can trap them, while scratching at a blind can reveal a window to climb through. None of these are purely cosmetic things, either, with each screensaver-like moment coming to serve a purpose in your journey. It's all the little features, though, that truly capture a cat’s essence, from knocking items off ledges to the little pawprints you leave behind after walking through wet paint, or how the controls invert when you investigate a paper bag. Still, when it comes to simply recreating the experience of being a cat, developer BlueTwelve Studio has done a wonderful job playing as a cat feels unique, while also being surprisingly easy to master. On the surface, this is a game that tells a simple science-fiction of a cat who, after falling into the city’s underbelly, Lion-King-style, must escape a mysterious place with the hope of reuniting with their family.
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#THE WITNESS ENVIRONMENTAL PUZZLES PS4#
Availability: Releases 19th July (tomorrow) on PS5, PS4 and PC.Take this feeling and now imagine you’re a fluffy little being who’s not only lost, but surrounded by large, two-legged, metallic creatures, none of whom are impressed when you knock something off a table, and you have something close to the dilemma faced by the poor protagonist cat of Stray. Time inches past as thoughts tumble uncontrollably - was the last turn wrong? Why are there no signs in this town? And how did you get on this road in the first place? Because it’s definitely not on the map, and you don’t like the look of the house it's leading to.
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Realising you’re lost is a moment of pure, cold, panic. The beauty of The Witness is also its downfall: it’s a mystery that remains one.Stray captures the essence of being a cat, while delivering a deeper journey through a dying cybercity. Why is it first person when these puzzles are two-dimensional? What does this walking simulator+ offer beyond a game of submission hiding as a game of challenge and narrative? But the puzzles don’t go anywhere, nor is it ever offered why the puzzles must be experienced in this way. Make no mistake: the game is absolutely gorgeous, with the trees gently swaying with the wind, the colors rich and vibrant, the environment as picture-perfect as any game inspired by Myst should be. There’s something frustrating behind the gorgeous sheen of The Witness. Multiple playthroughs don’t add anything more substantive than the mystery. You can make the case that there’s a hidden lore here for those to look into it, but there are no real answers ever offered in the entire gameplay. Most often, puzzles are simply plopped down like this.
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