

Tier V Combat Instant Spell, 750 Research, 20 Mana Summons Healing Rain over Target Hex and a 2 Hex radius around it, healing All Units for 20 and removing Fire Buffs and Debuffs. Tier IV Combat Instant Spell, 400 Research, 15 Mana Target Hex and a 2 Hex radius around it are converted to Wetlands Tier IV Strategic Instant Spell, 350 Research, 60 Mana Summons a Baby Kraken, an Aquatic only Sea Monster Tier III Strategic Summon Spell, 180 Research, 70 Mana, 9 per turn Tier III Strategic Terraforming Spell, 220 Research, 40 Manaįreezes 7 Hexes of water terrain for 3 turns Tier II Combat Instant Spell, 120 Research, 15 Manaĭeals 20 Physical Damage to Target Enemy Machine unit, jumping up to 3 times Tier I Combat Instant Spell, 70 Research, 7 Mana Govern the ebb and flow of Water and turn rivers wild, freeze water, rot machines, dissolve your enemies and summon the unyielding Water Elemental.Ībiities gained from Water Specialization Summons a Fire Elemental, a Floating Magical Monsterĭeals 30 Damage to all Walls and 50 Fire Damage to all Units on the Battlefield Tropical Terrain spreads out from the caster's Empire Target Friendly Unit gains 100% Fire Resistance and +1 Melee Fire Damage Tier IV Combat Unit Enchantment, 350 Research, 8 Mana Tier III Strategic Summon Spell, 180 Research, 70 Mana + 9 per turn

Target Friendly City now likes Tropical and Volcanic terrain. Target Enemy loses 1 Physical Strength, Defense, and Resistance, and gains 40% Fire Weakness Tier II Combat Debuff Spell, 100 Research, 8 Mana Tier I Combat Instant Spell, 80 Research, 10 Manaĭeals 10 Physical and 12 Fire damage to target Enemy or Wall. The power of fire is yours to rain down on your enemies, shield your own units, thrive in tropical heat and summon powerful fire elementals.Ībilities gained from Fire specialization Flying units and Floating units are immune. Tier VII Combat Instant Spell, 2500 Research, 50 ManaĪ devastating earthquake deals 60 Damage to all Walls and 40 Damage to all Units on the Battlefield. Summons an Earth Elemental, a Floating Magical Monster

#AGE OF WONDERS 3 SPECIALIZATIONS RESTRICTIONS UPGRADE#
Kills 20% of Target Enemy City's Population and destroys 1 random City Upgrade Tier V Strategic Instant Spell, 800 Research, 100 Mana Target Enemy Unit has it's movement radius halved until end of combat. Tier IV Combat Unit Enchantment, 350 Research, 10 Mana Heals and Restores all Walls by +20HP every Round Tier III Combat Battlefield Enchantment, 180 Research, 20 Mana Target Friendly City now likes Subterranean Terrain. Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn Tier II Combat Unit Enchantment Spell, 120 Research, 8 Mana Tier I Combat Instant Spell, 80 Research, 15 Mana Summons an Air Elemental, a Floating Magical MonsterĮarth and stone are at your command to rain down on your enemies, protect your units, shake down walls and even summon powerful Earth Elementals.Ībilities gained from Earth Specialization Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn Tier V Combat Battlefield Enchantment, 800 Research, 20 ManaĪll ranged attacks suffer a -8 Strength penalty Target Friendly Unit has it's movement radius doubled until end of Combat Tier IV Combat Unit Enchantment, 400 Reserach, 10 Mana Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per TurnĪrctic Terrain gradually spreads from the caster's Empire Tier III Strategic Summon Spell, 220 Knowledge, 80 Mana + 9 per turn Target Friendly City now likes Arctic Terrain Tier III Strategic City Enchantment, 180 Research, 80 + 12 mana Target Friendly Unit's Ranged Attacks ignore Obstacles and Ranged Penalties Tier II Combat Unit Enchantment, 140 Research, 10 Mana

Tier I Combat Instant Spell, 80 Research, 7 Manaĭeals 15 Physical Damage to Target Enemy Undead, Machines, and Incorporeal Units are Immune. Harnessing the power of Air you suffocate your enemies, summon mighty Air Elementals, help or hinder ranged attacks and turn the lands to ice with freezing winds.
